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Hi, I'm building an ambush type mech and was hoping you could offer some clarification for the triggers and effects on the Coriander. I was wondering if you could clear somethings up for me.

The Smoke Generator can be triggered by "you or an allied character." However, the effect only mentions your allies benefiting from the smoke. Is this correct?

Given that it creates an area of decreased visibility I feel like it was meant to benefit yourself and your allies within its burst. 

Following a similar train of thought, the scramble grenades also only affect allies. The language is much more clear in this entry but I was curious as to whether or not it was supposed to affect you and your allies seeing as a grenade going off at your feet would probably affect you.

I'll copy paste the entries for convenience.

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 Misdirect

Trigger

You or an allied character in the Smoke Generator’s Burst is targeted by a hostile attack.

Effect

Your ally is treated as Invisible for the triggering attack, and can teleport 2 spaces after it resolves. Decrease the size of the Burst by 1. This cannot reduce it below 0. This reaction can be used as many times as it is triggered in a round.

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Scramble Grenade

Range 5

Blast 1

Effect

Allied characters in the affected area clear Lock-On, and become Invisible and Hidden until the end of their next turn.

Hi, sorry to bring this up but the PT3 Flare Bow might have an issue in comp/con where it can't actually do damage because of the way it works. You can fix this by changing it to have multiple profiles based on the amount of charges it has similar to the White Witch's Retort Loop.

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In the long run - yes! But, at the end of the day, this is a personally project I make on my own time and budget, and good artists deserve good pay, so it will likely be a while before all of the frames have art.

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I'm very much looking forward to any potential art! these frames are crazy fun, I love the Spearmint in particular. Have you seen the comment from OhGoodImOnFire? He is a player at my table, and we would love to get some ruling feedback when you have a chance! :D


again, really love the lcp, and the lore attached! 

Heyo. Just reading through this, I noticed both in COMP/CON the Couatl doesnt actually have a trigger for 'my plumage is the most beautiful'. At current it reads: 

"1/Round when a hostile character within Sensors and line of sight, the Couatl may use its reaction to force them to make a Systems save", so it isn't clear what the trigger for this is, eg: if its when a hostile character begins their turn in line of sight, attacks an ally within line of sight etc.

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Thanks! There’s actually a few other small errors in the lcp right now too - I’ve been collecting them while I finish some other updates which should be done in the next week or so. For the moment, the PDF should have the correct versions of everything as it’s what I work on first before moving to the lcp.

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I downloaded the PDF yesterday to check and it actually shares the same error, it was the first thing I checked trying to cobble some theory builds together. 

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Hello! I really enjoyed reading over the content and would like to use it for an upcoming rpg real play series I'm turning into a podcast. I couldn't find any legalese on your profile regarding this. Would you be ok with me featuring your content under the same rules/regulations as Massif Press? Thanks!

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I'm absolutely alright with that! All I'd really want is for you to put a link back to this itch page somewhere, but I'd truly be honored if you did. If you go ahead with this plan, I'd love to hear how the material plays, that kind of live feedback is invaluable!

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I'm really excited to hear that! Thank you. I'll absolutely be plugging your work throughout. I've only got a trailer/intro made atm, but the name is "Latchkey Lancers," on spotify/patreon. Please, by all means, let me know what feedback you have as we move forward with this project. The respective email is latchkeylancers@gmail.com.

Hello! This is just a follow up to our previous conversation regarding the podcast. I wanted to let you know that the podcast is up and getting regularly updated (to the best of my ability) with episodes. We have 4 episodes up at the moment with more on the way. The audio production is (hopefully) getting better each episode as I learn how to better use adobe audition but the players and I are really enjoying the content thusfar. I haven't found the time to review the updates to the content yet but will hopefully be able to do that soon. The series is called "Latchkey Lancers," and can be found on spotify and apple podcasts. Please feel free to email latchkeylancers@gmail.com with any feedback!

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That's amazing! I'm still a little flabbergasted to see someone using my content in such a big way, but I'm excited to carve out some time to listen to it myself in the next few days!

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I don't have any feedback on actual mechanics or anything, but for the lcp, I recommend adding the "no image data" art used by the Everest and such to all the mechs here that don't have their own art yet. Also, the PI-OF mechs are all listed in alphabetical order, except for the Anise, which is listed at the bottom

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Oh good idea, adding that would make it much better visually! And yeah, the Anise being where it is is semi-intentional – it was the last PI-OF mech I made, and is meant to deliver a slightly different message, if that makes sense? It's the end of the story you get across the other licenses, and I think putting it at the front (although it would make sense) gives it a different impact.